text space: text space is a type of game space created in the imagination as the only interaction you get on the screen is scrollable text (black screen with white or green text) to play this game you really have to be in the same mind set as the person who created it to guess the outcomes he or she might have programmed in.
contained 2D space: a good example of contained 2D space is space invaders, contained 2d space is then the played is limited to the space on the screen which he or she can not leave (the 4 walls of the space are solid stopping the player from going off screen) the way game designers make games like this appealing is by adding suspense (eg in space invaders the space ships moving down towards you)
raparound space: raparound space is when the play may go off screen and appear on the opersite side with a small delay, a good example of this would be pac man or asteroids where allot of the gameplay revolves around the player using the raparound space to avoid obsticals. this effect also gives the space a bigger feel due to its appearance of infinite space.
scrolling space: side scrolling space is space that only scrolls in one direction ether in the X or Y axes, one of the most famous games of all time the super mario brothers was based in this style. the only limitation of this type of space is the fact you can only proceed in once axes however this is also one of its strengths as it makes the game less confusing.
scrolling along two axes: similar to scrolling space however using both X ad Y axes to give a greater depth to the space and giving the gameplay a more 3d feel. even though adding another dimention makes the space feel more open this does not guarantee a good gameplay feel however again games like the mario series take advantage of this feature and effective use it to increase the size of the game space.
adjacent space one room at a time: this type of space only lets the player move from one area to another one room at a time. one of the advantages of this are the amount of stuff being rendered on screen is reduced.
scrolling with multiple backgrounds: scrolling with multiple background layers was very revolutionary at the time of its first appearance, the way it gives the illusion of depth is having multiple layers moving at different rates (this may also include objects in the distance being animated and small than objects in the fore ground)
limited 3D space: limited 3d space is when the 3d space is limited to one view (prep) because of this early arcade versions had stickers on the screen instead of spites in the game.
volumetric 3D space: gives the illusion of 3D by showing more of the environment that in reality wouldnt be in your standard vision (showing the ceiling and floor) the reason this gives a 3d effect is because your mind is seeing more than one dimension even though it is a illusion.
window to the outdoors: this style of creating space gives the feel that you are look out into the space from a fixed point (the most famous game that used this style was duck hunt, this game also used the incorpation of the light gun or zapper to give the player the feeling of interacting with the space)
split screen: split screen allows two players to play in the space at the same time ether on a team or against each other.
3D space: 3d space is space that the player can move 360 degrees in all directions (no matter how good 3d graphics become we are not yet at the point where models look 100% real)
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