Tuesday, 29 October 2013

the desert of the real

authenticity can change the meaning of the worth of something depending how authenticated its is.  giving meaning to the work gives it authenticity with out meaning the piece is just an object created by the creator.

the printing press made works less genuine over times as they were mass produced so the original becomes more and more obscure.

what we lose in authenticity we gain in domocusentaion as now the object belongs to the people and not just the select few.

difference the real and the simulation
the simulation becomes the reality (some one who simulates illness feels sick because they believe that they are)  it doesn't matter if it is real or not as long as it feels real the authenticity is there.

if the simulation is exactly the same as the original which is the real one.

the question what is reality is reality what we can see in front of us or is reality what we believe exists. in my person opinion for something to exist you have to be able to interact with it in one shape or form, this includes sight, smell, touch and hearing.

science states that reality is "the state of things as they actually exist" to find out if something actual exists you need evidence to prove that the object or entity actually has presence and isnt just an illusion. (http://www.world-of-lucid-dreaming.com/what-is-reality.html)
however there is something called Consensus reality, this is when a group of people or society believe something is true with very little to no prof that it exists, a good example of this is organised religion where people believe in a all powerful creator or being that created the world or influences events around them.
(example) in Christianity it is believed there is an all powerful creature that created the world and every thing on it in 7 periods of time, this idea has been believed by millions of people for thousands of  years to be true, it is only in the last few hundred years that the religion has started to soften down in some respects however there are allot of people that solidly believe it is face and there for reality.
another example of this is the world is flat, this was believed the be reality for a long time until it was proven to be false by Christopher Columbus.

in my opinion i believe reality is constantly changing depending on what we see or believe the definition of reality is.




Monday, 28 October 2013

idea for how the narrative would be planned out

i will also be adding a 3rd ending which is nether good than bad, it will be called easy way out where the character comes to a realisation about what everything is all about. (story twist)  this ending can be selected at any point but will stop you progressing any further in the story.

my story idea

The only evil is when good men turn a blind eye

the story involves a character who has to chose to go down one of two main story paths, the choice is between becoming heartless and ruthless in order to over power a greater evil that has implanted its self into society or turning a blind eye and living a care free normal life.
though out the story the character will be tempted by invitations from the counter story line in a yin yang style(for example the player maybe becoming cold and heartless however they see something that reminds them of a normal life and in the process tempting them onto the other path.


basic story plot:


  • character finds out about the implanted evil
  • character makes his or her choice 
  • player develops into life (relationships with other characters
  • evil grows/ characters evil grows 
  • player is tempted by other side at random points during this time
  • player has to make decision applicable to side 
  • evil grows/ player evil grows which may include lose 
  • point of no return 
  • final choice 
  • final choice for applicable side 

depending on the decisions made will determine the the final outcome. 

Saturday, 26 October 2013

text adventure break down

task one:

the first game i have chosen to play and analyse is the hobbit text adventure game.
the story starts you off with only one way to go, this makes the story linere at the start, however after the second screen telling you which way to go the story becomes more free roaming as you chose any of the direction listed, by examining your surrounding the player gets a greater sense of what is unfolding around them.

the story becomes more complex when you have to wait till until sunrise for the trolls that are in your way to turn to stone, this is the players first obstetrical, after this you get a key and then again have to find your own path making the player work for the next part of the narrative.

the game quicken the pace of the narrative by forcing the player to make snap distinction on direction by adding the threat of enemies, this adds tension to the narrative as the threat of danger makes you feel rushed into the area.

after this i got lost and ended up being killed by something from above, this adds mystery to the game and encourages the player to try again to see if he or she can find out what killed them.

mystery box of awesome:

this story catches the players attention right from the start by adding a sense of immanent adventure with the mention of a mystery box, the box leads to another world which the character can exsplore, this game also uses quotes from well known tv shows like dr who which encourages the player to continue to see how many they can find.

sadly i did not get very far in this game however i have played text based adventures when i was a child,  im not the greatest fan of the text adventure because im a more visual kind of person however i can see the benefits of them.

benefits:

  • cheap and easy to make long and in depth interactive stories, this can help new narrative writers display their work.
  • the file size is small so you can have allot of content on one disk or memory stick, good for people who don't have access to games on a regular basis.  
  • can be updated at anytime to include pictures that go along with the writing as the code isn't as complicated as full cg games. 


narrative type tragedy

The definition of tragedy narrative is a narrative that has the main character brought to ruin and forced to suffer ether against an inner weakness or unfortunate circumstances.

one of the most famous tragedy writers was William Shakespeare who wrote narratives such has macbeth, romeo and juliet and hamlet,  these are very old styled stories that were popular in the 16th century, the main plot of which involves the main character wanting something they cant have and having to fight there way though obstacles to get to it however half way though the story all the characters hard work is destroyed by unfortunate circumstances.

  in terms of gaming one of the latest tragedy narrative related games i have seen is the last of us, (spoilers) the story is about a middle aged man who lost his daughter at the start of an infected outbreak, years later he loses his best friend however at the same time he meets a young girl that gives him hope but then again she is threatened to be taken away from him.

the goal of a tragedy narrative is to make the audience become emotionally attracted to the main character, the way the writer does this by putting the main character through problems that could happen to you such as love, greed and death.


Tuesday, 15 October 2013

leading figures

valadermer propps character-led narrative:

propps starts with the characters rather than the narrative, letting the characters develop the plot, the narrative is created through the story's characters.

propp finds patterns within narratives saying that these things are common however he is not saying that the patterns are always there.

 one of propp's rules says that you cant break the rules until you know what the rules are.

propp gives us the first character (the hero) we find though many stories that there is almost always this character to lead the narrative (example sleeping beauty hero and luke skywalker) the hero will be sent on a quest to save something or find something out and it is this journey will become the plot.

opersite the hero you have the villain ( in fairy tales the villians are usally female)

the hero begins there quest where they will suddenly meet there first donor (eg:obi wan kenobi) the donor gives the hero something ether being physical or knowllage.

another person or thing the hero will meet are the helpers who help the hero but not by giving the hero anything physical however they move the story along.

the princess: the princess role is to be passive and to be rescued, holding back the plot until the hero arrives however this isnt always the case.

the dispatcher: is someone who sends the hero on the quest to save or find somthing.

the false hero: is the person that you think is going to save the day.

the false villain: this is someone you think is going to be evil but ends up being a bit of a hero (darth vader as he kills the emperor)



the hero's journey

for cambell the hero is usally male as the man needs to go on the journey because females already have the knowledge, the hero goes above and beyond normal achievement and be of lonely birth.(no parent figure) 
the hero will show them self to be of hirer birth. 
 the hero is judged by other members of the story and by us on the choices they have made though out the journey as they are not morally perfect. 

departure :
this is the beginning of the story (starts in a ordinary of an environment) 

call to adventure:
this is the call that the hero receives to go on the adventure.

refusal of the call:
when the hero refuses the first call to adventure (always has a good reason) 

acceptance of the call:
there is a turning point that makes the hero change there mind and goes on the quest.

supernatural aid or talisman:
they will be given something that they will need to use later on in the story.

the crossing of the first threshold:
crossing over from the ordinary world into the world of adventure.

threshold guardians:
an obstical to halt the crossing of the threshold 

belly of the whale:
the hero reaching the furthest point from normality. 

initiation:

meeting the goddess:
a form of enlightenment or wisdom 

the road of trials:
the obstetrical that stop the hero from continuing his or her quest. 

temptation from the path:
the temptation that draws the hero away from his goal.

atonement with the father:

apotheosis:
forfilment of destiny 

the return:
is the return of the hero back to the place where he started his or her quest, this might also be the hero returning to a sense of normality.
the hero however might not be able to return because of the changes that have under gone on the quest ether physically or mentally ( a good example of a mental barrier would be they now have a lust for adventure)  













group narrative idea

First Act:
*Two blacksmiths, a father and son don't see eye to eye with one another as the father wants the son to inherit the business whereas the son wants to be a hero like the one he is told of in his stories. *The king wishes for a sword from an abounded castle, the father can not leave as he is creating weapons for the army, therefore the king commands the son to go in his place to fetch it as the son has courage. And whereas the father has more strength he doesn't have the courage to say no. The son although told to go is also curious about the outside world he hasn't seen, thus it is his curiosity that also sends him out. *On his way the son crosses through the remains of a great battle and discovers a talking skeleton who joins him on his travel. Thus the skeleton represents what the son could become and tries to drive him away from temptation / the things the dead solider did in his lifetime and regrets. The skeleton also has a crystal in his hand that bestows wisdom and insight on future events.
Second Act:
*past battles. During which the son takes part in a battle that shows him the horrors of war and that he isn't ready for such things. Likewise, the skeleton remembers why he enjoyed fighting. *Having lost the battle the blacksmiths son is showed how to fight by the skeleton who tells him he was the kings brother. He also explains that although he lost the battle he also survived and and can come back from this.
Third Act:
*The crystal smashes and therefore they lose their insight and have to fight the ? on they own. *After defeating the ? the son returns home with the materials needed and a new sense of understanding. Taken in the lessons he has learn't throughout his journey.