Friday, 27 December 2013

downloaded quest software


to make my story interactive i will be using quest software, i have chosen quest as it is a will know and reliable text based game creator.

Sunday, 22 December 2013

the sources i will use for my essay

why we watch the attraction of violent entertainment

jefrey h goldtein




making sence of violence

rachel louise shaw

the sources above are the sources i will use to back up my research into why humans are obsessed with there own destruction.

Saturday, 21 December 2013

narrative decision

i have decided that the first act will be voiced from the view of the narrator, this allows the player to view the game as if it was a story being read to them,  i got this idea from the Stanley parable.
the rest of the story will be viewed in first person as the narrator will force you into the life of jack.

the only other time this will change is when you die, when this happens the narrator will narrate the death and how stupid you are fore dying.

Friday, 20 December 2013

examples of appoclitic games and films

call of duty ghost is a game about the fall of the united states because of their greed, the ghosts are soldiers that have suffered so much that they have become almost undead. the art on this poster shows a man pulling of a skull mask, this image looks like he is pulling the skin of his face to show he is no longer living. 

the story of 








pokemon acts and roles (heros journey)

back when i was a child i use to love playing the original pokemon games red and blue, here are the acts and the roles of the characters within the pokemon universe.

red is the protaginist of the first pokemon games, he is sent on a quest by professor oak to collect all 150 pokemon and become a pokemon master. (hero)

blue is the players rival and will test the players strength through out the game by appearing out of no where and challenging you to a pokemon battle, this forces the player to be strong at all times.
this also makes him a false threat to the player as he is not trying to harm you rather show how strong he is and force development of the players skills. (false villain) 
professor oak is the man who sends red on his mission, he is also reds mentor as he teaches red about pokemon and how to battles, you could also argue that he is also a giver as he gives red his first pokemon which allows him to go out into the world. 
reds mother can be considered a helper as she gives you the running shows, in the remake of the original games she also saves your money which allows you to get items you might of not have been able to afford other wise. 
bill is the creator of the pokemon pc box, he is a small helper as you dont need him to use the box how ever it is a small point in the story and the box that you use to hold your pokemon was created by him. 
the gym leaders are helper by giving the player badges when they are defeated 


team rocket grunts are low leveled villains who try and steal pokemon and objects of value. 
giovanni is a false hero as he is a gym leader, this is someone who shares knowledge and helps pokemon however he is in fact the true villain, under the surface of his gym he runs a evil organisation geared towards stealing pokemon, this origination is called team rocket and are responsible for crimes such as stealing cubone skulls and taking over silph co.

the elite four are the final challenge the player has to face before becoming a pokemon master. 


act one:
the player starts on there journey to become a pokemon master, they do this by defeating some of there lower leveled gyms and catching wild pokemon along the way.

act two:
red faces team rocket and destroys there evil plans to take over the region.

act three: red faces the elite four and his rival to become the pokemon champion






solaris


this film is about a man who goes to a space station orbiting a living star because a close friend asks him to help the personnel aboard, the space station has been suffering from a strange phenomenon which is causing hallucinations, these force the person to see someone they care about,the visions are also physical and makes the whole all deal seem so real. (in the case of the protagonist his dead wife)

what this film questions is does it matter if any thing is real or not because even thought the hallucination have physical form and emotions they are just copies of the original and there for not really the person they are imitating.

at the end of the film the protagonists wife tells him does it matter if we are alive or not, what i think this means is as long as we have a conscience does it matter if we are real as long as we can interact.

in my personal opinion i believe that as long as there is another physical entirety to communicate with you do exist, as Micheal from vsauce points out in his video on conscientiousness what if you took two halves of a brain and put them in to one body each, which would be conscientious, from this idea i believe any  conscientious entirety out side your own form prove you are real.

Thursday, 19 December 2013

made a decision for my narrative

i have decided that the player will be able to die at certain points in story when they are making decisions that put them in danger to often, these decisions might include greed that makes the main character hated by more people than would have wanted him dead other wise.

the reason i have chosen to include this feature is the player must learn that just because you can do something to hurt others it doesn't mean there wont be consequences.



the game that gave me the idea for this was Spelunky, this game allows you to kill shop keepers to get the best items but it makes the game allot harder. 

Wednesday, 18 December 2013

the subject i will be researching

the idea i will be researching and writing my essay on will be (why humanity is obsessed with its own destruction)
the reason i have chosen this as my subject of interest is because the amount of post apocalyptic games and films on the market is high at the moment, this includes all the zombie tv series like the walking dead and sharknado.
this subject also intrigues me personally as i have always wondered why people are obsessed with death and killing in both games and watching it at the movies, surely we should be trying to avoid it at all costs due to our evolution.

narrative presentation










narrative acts

the first act will have the main character waking up and having his life narrated by a narrator that doesn't stop telling the audience how bad his life is, this opening act will not have any main decisions until the end of the act where jack will be given the choice to ether become an enforcer or try and live a normal life.
there is one Easter egg in this act which involves the player not washing his/her hands when they enter the bathroom in jack's apparent.

at the end of act one jack is given the choice to ether become an enforcer or live a normal life, this gives birth to two completely different story arcs one in the role of a man forced to do harm and the other forced to watch as the world falls apart around him.

half way through both story arcs the player will be given a choice ether to stay on the path they already chose or change over to the other side.

enforcer act:
in the enforcer act the player will be forced to undertake in horrific acts or murder and destruction of peoples property and well beings, however this is all to re-balance the worlds and in the end make it a better place for all of humanity.
half way though this act the player will see a happy young couple and will feel sad because his life forces him to hurt people like that, this will give the player a chance to switch into the other arc.

normal life arc:
in this arc the player has to live out a normal life as the world falls apart around them, this game play style will be more along the lines of a dating sim where the player has to get a job, find a partner and over come obstacles that block their path.
half way through this arc the player will see a man being murdered and will have the chance to switch arcs.

enforcer act 2:
in the second arc the player must face the fact that he has become power obsessed and is in danger of being corrupted in the same way that though before him were, to stop this the player must ether make the decision to change to the other arc or over come his obsession, if the player doesn't he will die.

normal life 2:
in this act the player must face the fact this he/she ignored the world falling apart so that they could be happy (selfish action) in the act you will be given the chance to mend your ways and help fight the evil at the cost of your own happiness.

final act 3:
in this final act the player will have to chose ether to sacrofice them self to the evil and balance the world by becoming head of the enforcers or take immunity which allows you to be unharmed by the enforcers