Sunday, 9 February 2014

evaluation

Evaluation:
I have designed a story based on a character that doesn’t really have much choice in his life; no matter what choice he makes there will be a price to pay, to reflect this in the gameplay I have forced the player down a set path while at the same time giving them the idea they can make their own choices.
 The why I have achieved this is by punishing the player verbally and by getting there hopes up, but once their hopes have been raised I smash them back into reality by ether killing the player or having an anticlimactic situation.
My goal was to create a story that brought a sense of despair to the player, while at the same time making the player believe they had a chance to escape the harsh reality of what is going on around them. I reached this goal by describing the world as a dark damp place where people are suffering, the moment the player enters the world her or she is met with a backstory designed to bring a tear to your eye as you learn about jack and his hopeless existence.
If I were to retake this assignment I would do a few things differently:
-          The first thing I would do is try out the software far in advance of starting the project, the reason behind this is I had to learn the software while writing the narrative, this took time away from writing the sorry.
-          Second thing I would do is simplify the story as the two arcs had to go through many pages so that they could cross.
-          I would have liked to learn more about quest so that I could add images and maybe animations into the story.
-          The final thing I would add is secret sections that gave the player information that could help them get a better ending; this would also be a risk for the player as they wouldn’t know if it was a trap.

Overall I believe my narrative has lived up to my original design even though I have had to make a few changes so that it would work. 

the anti hero

i was thinking not all heroes follow the hero's journey, my example of this is wario.
wario doesn't get sent on a quest as he has his own motives, this motive is money and only money, however the enemies he fights are more evil than him so its a lesser of the two evils scenario where the only aim is to get the prize.

 

why the guns called the easyway

the reason i have called my gun the easyway is because it is an easyway of getting rid of the people that are trying to stop you from completing your mission. there was also going to be a secret ending where the player kills them self, in this ending you find out the whole ordeal was created for the entertainment of a mad man who enjoyed watching people fight for survival, the only reason this ending wasn't added is because of time restraints.


changes to story layout

i have chosen to change the lay out of my story, the reason i have chosen to change the lay out is because it was to simple when i came to actually make the game, however the main plot points are still in place only moved around a little.
i have also summed up half the middle arc, the reason i have done this is my story contains two different arcs, both arcs contain complicated links that can send the player into loops or send them down a completely different path, example if you keep clicking the window your character dies.

the main events haven't changed:
- joining or not
-meeting girl
-picking last path

Saturday, 8 February 2014

how my story works

i have been playing with the idea that the player has no real power in his life, the way i have implemented this into the game-play is by punishing the player for taking the roots i don't wish them to take.
in this way the story is linear but gives the impression that it is more open.

Sunday, 2 February 2014

decision for narrative

i have decided that the character can die but only if you do something stupid more than once, this stops the player going into endless loops.

the inspiration for the title of my narrative

my narrative is inspired by the phrase see no evil here no evil, this refers to the act or ignoring someone else doing a bad thing so that you save your own skin.

i believe that in the modern age where we are taught that we should care about our selves first and not help anyone else this tops is appropriate.

also this has something to do with the title of my essay which talks about Apocalypse, this can be shown in my narrative as the world is falling apart.

Saturday, 1 February 2014

three act structure

first act:
the first act of a narrative often contains the establishing of the main character, a problem appears to confront the protagonist, the protagonist will try and fix the problem however they will fail in this attempt.
we also learn about people or places that are connected to the character, this can include the characters family or friends and how strong there relationships are.

in the case of the game monster hunter you first see the main character is first introduced to us on top of a mountain as he or she is trying to get to the village that is offering hunter work.
suddenly the player is attacked by a creature called the tigerex, this monster is far to powerful for the player to fight and you end up being knocked down the mountain.
the player wake up in the village with nothing on you, from this point on you as the play have to hunt low level monsters to regain your skills as a hunter and earn armor, during one of these low level quests the tirgerex attacks again, this time you are able to run away.
second act:
in this act the main character rises to action to face his or her foe, however they are not yet powerful enough to over come them, because of this the main character will have to learn new skills to over come their weaknesses.
in monster hunter the main character does get to kill the tigerex half way through the game, the fight is one of the hardest in the whole game even though it i only the mid point, after this small victory the player finds out that there are even bigger monsters heading towards the village, because of this the player has to refine his or her skill (eg finding weak points in monsters shell)

third act:
in the third act the main character defeats the foe and looks back on what they have achieved.
in monster hunter the players story comes to an exsplosive finished when he or she has to slay the lao shan lung.