Evaluation:
I have designed a story based on a character that doesn’t really
have much choice in his life; no matter what choice he makes there will be a
price to pay, to reflect this in the gameplay I have forced the player down a
set path while at the same time giving them the idea they can make their own
choices.
The why I have achieved
this is by punishing the player verbally and by getting there hopes up, but
once their hopes have been raised I smash them back into reality by ether
killing the player or having an anticlimactic situation.
My goal was to create a story that brought a sense of despair
to the player, while at the same time making the player believe they had a
chance to escape the harsh reality of what is going on around them. I reached
this goal by describing the world as a dark damp place where people are
suffering, the moment the player enters the world her or she is met with a backstory
designed to bring a tear to your eye as you learn about jack and his hopeless existence.
If I were to retake this assignment I would do a few things
differently:
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The first thing I would do is try out the
software far in advance of starting the project, the reason behind this is I had
to learn the software while writing the narrative, this took time away from
writing the sorry.
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Second thing I would do is simplify the story as
the two arcs had to go through many pages so that they could cross.
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I would have liked to learn more about quest so
that I could add images and maybe animations into the story.
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The final thing I would add is secret sections
that gave the player information that could help them get a better ending; this
would also be a risk for the player as they wouldn’t know if it was a trap.
Overall I believe my narrative
has lived up to my original design even though I have had to make a few changes
so that it would work.
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