Thursday, 19 December 2013

made a decision for my narrative

i have decided that the player will be able to die at certain points in story when they are making decisions that put them in danger to often, these decisions might include greed that makes the main character hated by more people than would have wanted him dead other wise.

the reason i have chosen to include this feature is the player must learn that just because you can do something to hurt others it doesn't mean there wont be consequences.



the game that gave me the idea for this was Spelunky, this game allows you to kill shop keepers to get the best items but it makes the game allot harder. 

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