the first game i have chosen to play and analyse is the hobbit text adventure game.
the story starts you off with only one way to go, this makes the story linere at the start, however after the second screen telling you which way to go the story becomes more free roaming as you chose any of the direction listed, by examining your surrounding the player gets a greater sense of what is unfolding around them.
the story becomes more complex when you have to wait till until sunrise for the trolls that are in your way to turn to stone, this is the players first obstetrical, after this you get a key and then again have to find your own path making the player work for the next part of the narrative.
the game quicken the pace of the narrative by forcing the player to make snap distinction on direction by adding the threat of enemies, this adds tension to the narrative as the threat of danger makes you feel rushed into the area.
after this i got lost and ended up being killed by something from above, this adds mystery to the game and encourages the player to try again to see if he or she can find out what killed them.
mystery box of awesome:
this story catches the players attention right from the start by adding a sense of immanent adventure with the mention of a mystery box, the box leads to another world which the character can exsplore, this game also uses quotes from well known tv shows like dr who which encourages the player to continue to see how many they can find.
sadly i did not get very far in this game however i have played text based adventures when i was a child, im not the greatest fan of the text adventure because im a more visual kind of person however i can see the benefits of them.
benefits:
- cheap and easy to make long and in depth interactive stories, this can help new narrative writers display their work.
- the file size is small so you can have allot of content on one disk or memory stick, good for people who don't have access to games on a regular basis.
- can be updated at anytime to include pictures that go along with the writing as the code isn't as complicated as full cg games.

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