i will be using the game call of duty world at war as an example to get my points of a dystopia and utopia across, first i will convince you that war is a dystopia.
differentiation of dystopia:
"An imaginary place or state in which the condition of life is extremely bad, as from deprivation, oppression, or terror."
http://www.thefreedictionary.com/dystopia
in call of duty world at war there is an achievement called snakes in the grass, to get this trophy you have to burn all the Japanese soldiers hiding in the grass to death with a flame thrower.
a flame thrower is a weapon that shoot a stream of flammable liquid forward a few metres in front of the weapon while its ignited, these weapons that cause a overly painful death were banned by the Geneva convention in 1978, my point is that weapons like this were being used in the setting of this game (world war two) and as these weapons cause terror among those that they are used against i would say this is a dystopia.
on the other hand there are areas of utopia within war, these are just for brief moments when the fighting stops.
a good example of this would be during the first world war when on Christmas both the British and German sides stopped fighting to play football out in no mans land ( A report in the Guardian on Boxing Day 1914 described how in one region "every acre of meadow under any sort of cover in the rear of the lines was taken possession of for football". In their letters home, British soldiers told of shaking hands with their German counterparts and swapping cigarettes. )
a example of this in the game call of duty world at war would be at the end of the game where the main Russian character plants the USSR flag on the final German position, in this moment the fighting stops and there is a scene of relief.
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